CLEANSE THE BLIGHT
Certain that the blight is spreading from its epicenter in the Mountains of the Mouth, you take a sample of the overgrown fungus-forms coating the interior of the Temple of Madness & growing rapidly out of Lord Scrott's blood before you set out to find someone capable enough to analyze it & confirm your suspicions.
SETUP
Place Clue Ġ counters on the following Locations to represent areas that have been touched by the blight, its corruption already spreading unseen through the air, water & grain.
Ġ Brüttelburg | Ġ Pigskin Port |
Ġ Crossroads | Ġ The Watchtower |
Ġ East Bridge | Ġ The Windmill |
You'll need to locate a scholar of considerable talent if you hope to find a solution to this growing threat.
ĝ Alchemist (Highlands Encounter)
ĝ Blasting Charge (Loot)
ĝ Mold Melter (Loot)
ī The Tunnel of Terror
ī The Temple of Madness
OBJECTIVE
Your mission is complete when you have removed all Fungus ī counters from the Highlands & Lowlands & the Tunnel of Terror is Destroyed Ĝ.
THE ALCHEMIST'S SOLUTION
When you deliver the sample, the alchemist examines it & eagerly begins to conduct a series of tests. After a nervous wait in town, you're summoned back to his laboratory where he reveals his findings. He has created a solution that will burn away the blight - a highly concentrated serum powerful enough to destroy half a mile of corruption with but a single drop!
If you Rest in Bold č stance at Brüttelburg, you may take the Alchemist from the mission ĝ deck & resolve that card (do not draw a random Encounter Ĥ this turn).
If you Approach the Alchemist, he can analyze the sample & manufacture a large quantity of a powerfully corrosive liquid that will dissolve the blight & eradicate its presence from the water supply. He will also provide enough explosives to seal off the entrance of the Tunnel of Terror. You may take the Mold Melter & Blasting Charge items from the Mission ĝ deck (in addition to interacting with the Alchemist normally).
If you buy the Mold Melter, each adventurer in the party becomes Detained, as it takes the alchemist some time to prepare the hissing & foul-smelling elixir. In this case, the Mold Melter card represents a large quantity & therefore you do not have to discard it when you use it during this mission.
If you use the Mold Melter while Resting in an Explored ġ space with a Clue Ġ counter, you may remove the Clue Ġ counter from your space.
If you use the Blasting Charge to destroy the Tunnel of Terror, remove the Fungus ī counter from that space & from the Temple of Madness & reduce the Danger Level in both of these spaces to 1.
THE BLIGHT
During the Danger Phase, if the first party's Danger card corresponds to a space with a Clue Ġ counter (including a ‘your current space' card if you are in a space with a Clue Ġ), follow these steps to resolve the various stages of contamination:
- Place a Fungus ī counter in the space indicated on the Danger card.
- If there is already a Fungus ī counter there, place a Fungus ī counter on each Path & Road adjacent to that space.
- If each adjacent Path & Road already has a Fungus ī counter, place a Perilous Ē counter in the indicated space.
- If the indicated space already has a Perilous Ē counter, place a Metaphysical ě counter in that space (note that this will prevent you from removing a Clue Ġ counter from this space, because a Metaphysical ě space cannot be Explored ġ).
For example, when you draw the Witchwood Danger card, place a Fungus ī counter at East Bridge. If you draw that card again, place a Fungus ī counter on the 3 Roads & the Path adjacent to East Bridge. If the card comes up a third time, place a Perilous Ē counter at East Bridge. The fourth time, place a Metaphysical ě counter.

REWARD
Each adventurer gains 1 Luck Ğ. Increase the Town Level at the Holy Order & discard persistent Doom cards with the Fungus ī icon from play. Then, remove each yellow Doom ğ counter from the Doom track.
Having purged the blight from the North & destroyed the hell's mouth spewing its horror into the Foothills, you rejoice in your success. Meanwhile, the Alchemist's solution you added to the water supply has made its way downriver & mingles with the grave-slime of Tomb Lake, causing unforseen consequences. Place a Perilous Ē counter at the Fishmonger Camp & Ghostgate.
If there are any Scholars in the party, the Scholar with the highest MRL may take the Veteran Plaguefinder Triumph card.
MISSION PATH
You've helped to free the Highlands from the creeping blight, but not from the ever-tightening grip of the Hand of Doom! Do you dare defend the Borderlands & strike back İAgainst the Hand of Doom?
[Missions III] The Order are impressed with your zealousness & offer you more work to further the Puritan cause. Travel to Brüttelburg to take them up on the offer and try the İCosmic Hearse.
[Missions II] You've saved the Highlands from disaster once, but there's always another one around the corner! Proceed to İGive me Fire to investigate a heinous crime against the Highlands historical heritage.