SCREAMING FOR VENGEANCE
Holding the faces of each one of your captors clearly in your mind, you return to the Lowlands to deliver righteous retribution upon their heads!
SETUP
The following spaces are the secret meeting places of enclaves of Imperial conspirators in the South.
Ġ Brüttelburg | Ġ Holy Order |
Ġ Dusk Falls | Ġ Hunt Lodge |
OBJECTIVE
Remove each Clue Ġ counter from the board by destroying the enclave of conspirators there.
SEARCH & DESTROY
When you successfully Explore ġ a space with a Clue Ġ counter, flip that counter & compare its value to your highest single die. If your highest die is equal to or greater than the Clue Ġ counter's value, you have found a group of conspirators. Ignore the Danger value & icons on your Danger card this turn. Instead, consult the chart below & draw the indicated number of monsters from the Law deck, based on the party size & which Clue Ġ you found (or draw an Epic Law Monster if you found Clue Ġ 6, as indicated). You must fight them & if you are victorious, remove the Clue Ġ counter from your space.
ķ 1 | ķ 2 | ķ 3 | ķ 4 | |
---|---|---|---|---|
Ġ1 | Ĉ 2* | Ĉ 4* | Ĉ 5* | Ĉ 6* |
Ġ2 | Ĉ 2 | Ĉ 3 | Ĉ 4 | Ĉ 5 |
Ġ3 | Ĉ 1 | Ĉ 2 | Ĉ 3 | Ĉ 4 |
Ġ4 | Ĉ 1 | Ĉ 2 | Ĉ 2 | Ĉ 3 |
Ġ5 | Ĉ 1 | Ĉ 1 | Ĉ 2 | Ĉ 2 |
Ġ6 | đ | đ | đĈ 1 | đĈ 2 |
If an Epic Monster moves into a space with a Clue Ġ counter, remove that Clue Ġ counter, unless that Epic Monster is Law ĩ.
REWARD
Each adventurer gains 1 Luck Ğ, then reduce the Bounty Level.
MISSION PATH
Now that you've had your sweet vengeance, will you preserve the Empire that imprisoned you & fight back İAgainst the Hand of Doom, or will you strike the final blow to topple this rotting Empire, becoming the İBringer of Doom?