START A WAR

The time has come to put an end to the decrepit & dying Empire. You must become the catalyst to drive the disparate factions of the Borderlands to war!



SETUP

The towns & settlements surrounding the Lowlands exist perpetually on the brink of war. All it will take is a simple injection of fear to incite the populace to take up arms against the Würstreich.

Place each Clue Ġ counter facedown on the corresponding Location indicated in the table below & place each of the Encounters listed into the Mission ĝ deck (these can be found in the corresponding Region's Encounter deck).

For example, place Clue Ġ3 facedown at the East Bridge.

A facedown Clue Ġ counter represents a target you must destroy while disguised in Imperial uniform. A faceup Clue Ġ counter represents a confirmed alliance.

LOCATIONENCOUNTERSETTLEMENT
Ġ1Bandit Campĝ Game of CardsBandit Camp
Ġ2Dusk Fallsĝ Albino ScrogFishmonger Camp
Ġ3East Bridgeĝ Imperial CheckpointHunt Lodge
Ġ4The Graveyardĝ Goblin EmissaryGoblin Fortress
Ġ5Watchtowerĝ Shady DealingsWatchtower
Ġ6Windmillĝ CaravanPigskin Port

ĝ Clever Disguise (loot)

If any of the spaces indicated in the 'Settlement' column of the table above has a Base Ī counter, place the corresponding Clue Ġ counter faceup on that Settlement Ė.

For example, if there is a Base Ī counter on Pigskin Port, remove Clue Ġ6 from the Windmill & place it face up on Pigskin Port.



OBJECTIVE

When you Rest in Bold č stance at Witch Hill, you may light the signal fires to begin the uprising. At the end of the Encounter Phase, the war begins & you must determine its outcome; see 'The Uprising'. Each Settlement Ė you've allied with strengthens your chances of victory!



THE FALSE FLAG

The plan is simple; you must disguise yourself as an agent of the Würstreich & assassinate key targets to provoke open aggression against the Empire. Your first task is to acquire a convincing disguise.

The party leader may take the Clever Disguise card from the Mission ĝ deck while Looting after the party destroyed at least one Law monsterr (you do not have to pass your Loot roll).

If you have the Clever Disguise when you move into a space with a facedown Clue Ġ counter, take the corresponding Encounter card from the Mission ĝ deck as indicated in the table above. Resolve that Encounter during the Encounter phase, regardless of your Danger card (do not draw a random Encounter Ĥ this turn). If you destroy that Encounter, flip the Clue Ġ counter faceup & place it on the corresponding Settlement Ė indicated in the table above. This indicates that the populace is outraged & prepared to join the war effort!

For example, if you move into Last Chance while you have the Clever Disguise, you will encounter the Goblin Emissary. If you destroy it, take Clue Ġ4 & place it faceup on the Goblin Fortress to represent the goblins pledging their swords to war on the Wu¨streich.



THE UPRISING

Outraged by brazen attacks against them, the people of the Borderlands stand ready to take up arms. When you give the signal, the warleaders of the allied settlements call their troops to battle & march on Brüttelburg. Seizing the opportunity to raid the Lowlands, fishoids swarm from the banks of Tomb Lake, while the Necro Coven works in the shadows to sabotage the military efforts of the Holy Order.

Total result:

The uprising is a disaster! Increase the Bounty Level to 5 & place a Law ĩ counter on each space with a faceup Clue Ġ counter. Replace the Danger Level or Town Level in each of these spaces with Town Level 1.

The uprising fails, but Brüttelburg lays half in ruins. Reduce the Town Level in each Town Ę with a faceup Clue Ġ counter & at Brüttelburg, then increase the Bounty Level.

A victory, but the dead are piled high. Reduce the Town Level at each Town Ę with a faceup Clue Ġ counter & at Brüttelburg, then reduce the Bounty Level to 1. Each adventurer gains 1 Luck Ğ.

A decisive victory! The armies of the Würstreich have been smashed & scattered to the winds. Increase the Town Level in each Town Ę with a faceup Clue Ġ counter, then reduce the Bounty Level to 1. Each adventurer gains 1 Luck Ğ



MISSION PATH

Whether or not the uprising was victorious, an even greater threat yet remains; the monstrous machinations of the horrific Hand of Doom threaten the wartorn Borderlands! Now you must fight back İAgainst the Hand of Doom!