ESTABLISH A BASE
Finding safety & a home to live in free from persecution is no easy task here on the Borderlands. You must find a Town outside the reach of the law & either ingratiate yourself with the locals or bully them into submission.
SETUP
First, choose a Region outside of the Lowlands where you will establish your Base Ī. Set up counters based on your chosen Region, as indicated in the table below (for example, if you choose the Badlands, you will place a Clue Ġ at Crystal Crater, Last Chance & Skull Bridge).
During this mission, when a space with a Clue Ġ counter is reduced to Danger Level 2 or less, remove that Clue Ġ counter & increase the Town Level at the corresponding Settlement Ė indicated in the table below.
For example, if you choose the Badlands, you can increase the Town Level at the Goblin Fortress by reducing the Danger Level to 2 or less at Crystal Crater, Last Chance, or Skull Bridge.
BADLANDS CLUES | SETTLEMENT |
---|---|
Ġ Crystal Crater | Goblin Fortress |
Ġ Last Chance | Goblin Fortress |
Ġ Skull Bridge | Goblin Fortress |
HIGHLANDS CLUES | SETTLEMENT |
---|---|
Ġ Slaver's Pass | Bandit Camp |
Ġ Last Chance | Bandit Camp & The Watchtower |
Ġ Witch Hill | The Watchtower |
WETLANDS CLUES | SETTLEMENT |
---|---|
Ġ Crystal Crater | Gutfish Ford |
Ġ Goblin Fortress | Gutfish Ford |
Ġ Sunken Village | Stone Circle |
Ġ The Black Tree | Stone Circle |
Ġ Ghostgate | Fishmonger Camp |
Ġ Tower Island | Fishmonger Camp |
OBJECTIVE
Rest in any Settlement Ė with Town Level 4 or more outside the Lowlands. If you are in Pigskin Port, the Town Level there must be at least 5.

REWARD
Each adventurer gains 1 Luck Ğ. Then, place a Base Ī counter in your space & remove 1 Doom ğ counter from the Doom track corresponding to your Region's color (for example, if you complete this mission at Gutfish Ford, remove a green Doom ğ counter).
MISSION PATH
Bandit Camp
The prospect of war between the Highland guilds & the Würstreich grows to an inevitability. Will you aid the River Rats gang's attempt to strengthen the North by establishing a İCaravan Through the Badlands or find other ways to İUnify the Highlands?
Also, as newcomers to the Highlands, a once in a lifetime opportunity presents itself... you may İTake a powder.
Fishmonger Camp
This damp lakeside shanty town is infested with cultists working dark deeds in secret. These are only agents of a larger organization with tendrils gripping every corner of the South. The few uncorrupted locals remaining here beg you to take up the crusade against these lurking loonies & İHunt the Witch Cult !
[Missions III] You may also choose to side with the cultists and collect for a İDeath Church.
Goblin Fortress
As the weak-willed goblins fall under your influence, will you make use of their military might & hatch a plot to İStart a War on the Würstreich, or will you bring prosperity to the North by forging a İCaravan Through the Badlands?
Gutfish Ford
The people of the Ford live under constant threat of danger from the goblins of the wastes. The Elders, being evenly split between warmongers & peacemakers, cannot reach a decision & so you must decide how to deal with this menace. Will you lead a İCaravan Through the Badlands to build alliances, or wage İWar on Goblins ?
[Missions III] You can also ignore their problems and try to make money by figuring out some İCrystal Logic.
Pigskin Port
The guildsmen of Pigskin Port face economic collapse as the blight ravages their livestock & grain while a war with the Würstreich seems inevitable. Will you help the Guildsmen consolidate forces & İUnify the Highlands, or will you move quickly to rally allies & İStart a War?
[Missions II] You can also choose to ignore them and try to help a noble family which had their İCity Baby Attacked by Rats.
Stone Circle
The Crown of Cruelty is an artifact of terrifying power. Once buried & thought lost forever, it has now found its way into the hands of an insidious scroglin witch-sorcerer. Crowning itself King of the Deep, it means to call forth a great leviathan from the depths of Tomb Lake to rid the Wetlands of its human enemies! The Warlocks of the Circle call upon you to kill the King & steal İThe Scroglin Crown!
[Missions II] You can also choose to take care of a less threatening but more direct menace : the İPlague of Scrogs.
The Watchtower
Standing at the center of the Borderlands, many enemies & opportunities surround your chosen home. Looking to the East, you could establish a İCaravan Through the Badlands, or make İWar on Goblins. To the North, you can form allegiances in an attempt to İUnify the Highlands. To the South, the Würstreich is a persistent threat. Do you have enough allies to İStart a War?
[Missions III] The Watchtower itself isn't free of torments, as a İPhantom Lord seems to be the source of a crisis.